Post by Minerva Alanis on Dec 14, 2013 19:26:55 GMT -5
HIGH SPIRITUAL POWER: One would not be able to tell from just looking at her, but Minerva has spent a lot of time in temples, shrines and training halls in her life. It pretty much came with heritage and parental guidance that she was brought up the Quincy way. Fighting hollows is something she prides herself in, as she can help people in need by doing it, while also getting rid of some really ugly things. That alone is enough of a reason to devote much of her time and energy to this.
WEAPON USE MASTER: Minerva is skilled at using her spear, and adept at using other weapons of roughly the same make-up, namely long branches and the like. She stick to what she prefers, though, and hones her skills in this. While she can create a bow, she is not very accurate with it, due to being used to controlling projectiles in other ways.
HAND-TO-HAND PRACTITIONER: Specializing in the use of a weapon, Mina pretty much neglected this field, barely able to use a few human techniques to get by, if needed. It is nothing to brag about, though, especially since she lacks strength.
AGILITY EXPERT: As she likes to move around freely and quickly, and likes getting away from bad things even more, Minerva has put a lot of effort in this field. Especially using Hirenkyaku, due to it not only being quite a lot of fun to her, but also something that allows her to move around somewhat effortlessly and skip obstacles.
SPIRITUAL CONTROL EXPERT: When it comes to spiritual control, Minerva has more of a gift for it, than any true acquired skill. It always felt natural to her, and she exercises these kinds of things subconsciously, so she hardly ever had problems. This does leave her at an impasse whenever it comes to more theoretical approaches, especially explaining everything she does or notices in terms others could possibly understand.
PERCEPTION EXPERT: Using a weapon like her own, learning to mind her surroundings and taking in many things at once came pretty much to Minerva on that merit alone. She has a strong peripheral vision and can estimate what certain things are going to do, but she needs to put her mind into it. Without reason to fully open her eyes, so to speak, she misses many things, and she is surprisingly bad at gauging someone's spiritual power, sometimes not noticing it at all.
Equipment:
Quincy Abilities:
WEAPON USE MASTER: Minerva is skilled at using her spear, and adept at using other weapons of roughly the same make-up, namely long branches and the like. She stick to what she prefers, though, and hones her skills in this. While she can create a bow, she is not very accurate with it, due to being used to controlling projectiles in other ways.
HAND-TO-HAND PRACTITIONER: Specializing in the use of a weapon, Mina pretty much neglected this field, barely able to use a few human techniques to get by, if needed. It is nothing to brag about, though, especially since she lacks strength.
AGILITY EXPERT: As she likes to move around freely and quickly, and likes getting away from bad things even more, Minerva has put a lot of effort in this field. Especially using Hirenkyaku, due to it not only being quite a lot of fun to her, but also something that allows her to move around somewhat effortlessly and skip obstacles.
SPIRITUAL CONTROL EXPERT: When it comes to spiritual control, Minerva has more of a gift for it, than any true acquired skill. It always felt natural to her, and she exercises these kinds of things subconsciously, so she hardly ever had problems. This does leave her at an impasse whenever it comes to more theoretical approaches, especially explaining everything she does or notices in terms others could possibly understand.
PERCEPTION EXPERT: Using a weapon like her own, learning to mind her surroundings and taking in many things at once came pretty much to Minerva on that merit alone. She has a strong peripheral vision and can estimate what certain things are going to do, but she needs to put her mind into it. Without reason to fully open her eyes, so to speak, she misses many things, and she is surprisingly bad at gauging someone's spiritual power, sometimes not noticing it at all.
Equipment:
- Quincy Cross
Minerva's quincy cross is usually kept as a pendant she wears all the time. It is made of silver and includes a few delicate, barely visible blue lines.
Quincy Abilities:
- Kirchenlieder:
- Heilige Festung
A protective ability, this allows Minerva to utilize her version of the common Sankt Zwinger. She needs to kneel down and assume a praying stance before she can chant a gospel of her choice, befitting her current situation. Light blue lines extend from her outwards as she does this,stopping a few feet away, where they create quincy crosses, forming a circle. Said constructs are ready to strike down whoever enters the circle over its duration.
- Heilige Festung
- Quincy bow:
Minerva can create one, but not use it very well. She likes to carry it around for appearance's sake, though. - Blut:
A Quincy's ability to absorb Reishi into their bodies infuse their blood circulation directly with it. With this, either defensive or offensive capabilities can far exceed those of humans, but only a single Blut can be used at a time.- Vene
The defensive use of Blut. It gives imhuman durability and defense, stopping existing wounds. Vene can be broken by sufficient efforts and a feint glow beneath the user's skin appears, when used. - Arterie
The offensive use of Blut. It increases the user's attack potency sufficiently to wound even bankai users.
- Vene
- SPIRITUAL WEAPON NAME: Richtspruch (Judgement)
SPIRITUAL WEAPON FORM: Richtspruch takes the form of an ornated longspear, once Minerva gathers and manipulates sufficient reishi. A light blue glowing line can be seen on both sides of the white spear, going down from the tip down the upper half of the weapon. The bladed part is relatively long for a spear and flat instead of round.
SPIRITUAL WEAPON FUNCTION: Minerva focused mostly on the development of her weapon, using it for different means. The most distinctive function of Richtspruch is its ability to semi-duplicate itself. In order to do so, it has to be in a vertical position and moved to the side, leaving what appears to be afterimages behind, which gather additional reishi to become spears themselves. Minerva can create multiple copies, but the more she creates, the weaker each individual copy becomes. However, she can utilize different amounts of spears for different techniques, so she has to decide carefully as to how many she creates. Other spears are controlled remotely and are flung around, but she has to coordinate them all by herself. Also, it’s a weapon by its own merit, able to pierce opponents.
Effectiveness of any technique is reduced by 10% for each copy active.- 1 Spear: Platform
Minerva can hold single spears suspended in midair to use them as sort of platforms, or hang onto them. The spear itself pulls her towards it slightly, making it a valid foothold.
In addition, when she touches a copy, she can reassign it to be the original, causing the former original to become the copy. - 2 Spears: Doublespin
Taking a more direct control of two copies, Minerva throws her hands back for a few moments, charging this technique. While she does so, the copies she picked begin to spin rapidly, fast enough to appear as blurred wheels eventually. When making a forward pushing motion with her hands, those spear-wheels are released, flying very fast in a straight line at what she angled them at, cutting whatever is in their path.
- 3 Spears: Trinity
When using this technique, Minerva coordinates 3 spears to create a triangle. Said spears lock together, becoming unable to separate for a short while, the blue lines on the spears extending. Once all lines converge, the spears span a light blue screen between them, which can be used to block attacks.
- 1 Spear: Platform