Post by KAZAN on Dec 19, 2013 11:24:22 GMT -5
GREAT SPIRITUAL POWER: He's a vasto-lorde class natural Arrancar who's eaten enough souls to fill a small country. Revenger commands overall tremendous reiatsu and extreme physical power, both of which have been extensively evolved through centuries as a Hollow. Even after breaking his mask his continued lust for battle and consumption of life has hardened Revenger into a formidable presence capable of standing toe to toe with most foes.
EXPERT HAND-TO-HAND: Kazan has completely mastered the 'offensive' aspect of unarmed fighting. He is able to punch, kick, and headbutt so swiftly in a relentless sequence that he appears to move in a vague blur while attacking. He's capable of making countless strikes in an instant, or performing a slower strike usually when kicking that has devastating momentum. However, he's essentially only mastered half of what melee combat truly is, because he specializes purely in offense and completely neglects defense. He will take whatever damage thrown his way in the process of attacking - Kazan won't hesitate to knowingly take injuries if it means landing a strike because he has unwavering faith in his might. He has no idea what to do if someone tries to grapple or overpower him, but any time he can throw a punch, he is quite likely to ruin someone's day.
NO CERO: Kazan cannot use Bala, Cero, or any variant of these techniques - period. He has no skill in using them and doesn't even know how. They are detested by him as desperate equalizers for those who are weak and he would never dirty himself by resorting to such cowardly means. He is permanently unable to acquire such Hollow techniques and their relatives.
EXPERT WEAPON USE: As you would expert for a man who's literally existed in combat for numerous centuries, wielding improvised armaments abroad, Kazan is quite handy with weapons. He is most fond of huge blades, axes, and large weaponry of all kinds but is much more proficient with combat tools that rely on brute strength more-so than anything else. For this reason he generally prefers axes, cleavers, and machetes. When armed Kazan fights quite differently than he does with hand to hand attacks. Every swing is a slow, but potentially maiming or fatal blow, as the edge of his axe threatens even the toughest of hides. However, his knowledge of blocking and parrying is minimal, used only to make an opening for a counter attack. He is likely to take damage even when blocking, as he rarely intends to subvert damage.
NO SONIDO: Kazan does not practice Flash Step. Sonido is another technique he spurns as a desperate means of evasion for those too cowardly to stand up to their opponent's attacks. He does not know how to do it, has no understanding of the technique, and has never learned it nor will he ever. Sonido is for wussies. Don't dodge, take it like a man!
EXPERT HIERRO: Kazan does not specialize in Hierro, but it is a quality of his body he makes use of and benefits from. He has a very rough understanding of how Hierro works which makes it difficult for him to predict the amount of damage he'll take when blocking an attack, but his Hierro is generally quite strong, though it's not the strongest or even close to that. Nevertheless his Iron Skin is in the league of many high class Arrancar, capable of blocking most blades barehanded unless they have immense force behind them.
DISCORDIA PULSE: When facing those who rely 'too much' on energy based capabilities, Kazan uses this skill; with it he releases a large spiral projectile of transparent Hollow reiatsu. Everything inside of it appears grey until no longer in contact with it. The pulse has a significant effect on reiatsu based attacks, projectiles, structures, and substance of any kind. It weakens these things by scattering the energy they use beyond their ability to hold, essentially disintegrating forces such as kido or bala. It's also used to dampen the effects of any reiatsu driven enhancements as well. However, Discordia cannot completely negate anything, and will have a reduced effect on powerful reiatsu or reiatsu projected by a much stronger enemy.
PHYSICAL PESQUISA: Kazan can't really feel a person's spiritual power, and only gets a vague idea of their spiritual pressure based on what they exude. However he does have the natural sense of pesquisa - he just uses it differently. Kazan can release small pulses of his reiatsu through the ground or objects he's touching to 'feel' the location and shape of things around him within sixty feet. It's a short ranged sensory move quite similar to sonar, and while good for finding out where a foe is hiding, it's also useless in determining the actual spiritual power of enemies.
MASTER REGENERATION: Like most natural Arrancar Kazan retains his high speed regeneration, and didn't give it up for 'more' power either. Generally his regeneration works at a pace too slow to be noticed by the untrained eye, but by forcibly discharging reiryoku into this biological process, Kazan achieves swift regeneration capable of mending huge lacerations and growing back limbs. It is quite easy for him to use and he is capable of readily replenishing his blood supply with it, something he ends up having to do quite often. The length of time it takes to heal normally is usually days, but through this 'forced' regeneration Kazan can do it in seconds. Can't be used if he's exhausted.
PERFECTED STRENGTH: This is what Kazan lives for; the raw, brute strength of his body can demolish skyscrapers and beat enemies into pulpy, vaguely organic remains of what they once were. He commands a level of physical strength that one can only attain through sacrifice - he has abandoned reiatsu based offense completely, and instead devoted that spiritual power to empowering his body far beyond what anyone else would even consider. There is no level of defense that guarantees his blows will not break through; Revenger commands master-like strength but could be seen as more crude, though just as massive. He can lift innumerable tons, disfigure steel walls as if they were tin foil, and punches hard enough to shatter a skull.
NOVICE AGILITY: Kazan can't use Sonido, obviously limiting his mastery of agility; however, the raw muscular power of his legs does propel him quickly, and it's nothing to take lightly. He punches insanely fast but can't cross a large distance in a short amount of time, making it easy for him to be picked off at a range. Essentially the speed of his attacks is quite quick but all other forms of speed-dependent movement are what you would expect for a novice of his level.
NOVICE PERCEPTION: Unable to really feel spiritual pressure beyond a modicom of it's most basic properties, Kazan doesn't really try to sense reiatsu and wouldn't be very good at it even if he tried. His ability to discern the properties of abilities is limited - he just lobs Discordia at them and charges forward, unaware of the enemy he speeds toward is stronger or weaker than him.
NOVICE SPIRITUAL CONTROL: Kazan can't really use cero and naturally has a great difficulty in wielding any kind of spiritual technique. His mastery over reiatsu is poor, as is his control over even his own spiritual pressure, though he is capable of simple techniques and applications of it. However he generally only uses this as a countermeasure to his enemy's spiritual offense, as the spiritual techniques he wields rare as they are do no damage whatsoever.
EXPERT HAND-TO-HAND: Kazan has completely mastered the 'offensive' aspect of unarmed fighting. He is able to punch, kick, and headbutt so swiftly in a relentless sequence that he appears to move in a vague blur while attacking. He's capable of making countless strikes in an instant, or performing a slower strike usually when kicking that has devastating momentum. However, he's essentially only mastered half of what melee combat truly is, because he specializes purely in offense and completely neglects defense. He will take whatever damage thrown his way in the process of attacking - Kazan won't hesitate to knowingly take injuries if it means landing a strike because he has unwavering faith in his might. He has no idea what to do if someone tries to grapple or overpower him, but any time he can throw a punch, he is quite likely to ruin someone's day.
NO CERO: Kazan cannot use Bala, Cero, or any variant of these techniques - period. He has no skill in using them and doesn't even know how. They are detested by him as desperate equalizers for those who are weak and he would never dirty himself by resorting to such cowardly means. He is permanently unable to acquire such Hollow techniques and their relatives.
EXPERT WEAPON USE: As you would expert for a man who's literally existed in combat for numerous centuries, wielding improvised armaments abroad, Kazan is quite handy with weapons. He is most fond of huge blades, axes, and large weaponry of all kinds but is much more proficient with combat tools that rely on brute strength more-so than anything else. For this reason he generally prefers axes, cleavers, and machetes. When armed Kazan fights quite differently than he does with hand to hand attacks. Every swing is a slow, but potentially maiming or fatal blow, as the edge of his axe threatens even the toughest of hides. However, his knowledge of blocking and parrying is minimal, used only to make an opening for a counter attack. He is likely to take damage even when blocking, as he rarely intends to subvert damage.
NO SONIDO: Kazan does not practice Flash Step. Sonido is another technique he spurns as a desperate means of evasion for those too cowardly to stand up to their opponent's attacks. He does not know how to do it, has no understanding of the technique, and has never learned it nor will he ever. Sonido is for wussies. Don't dodge, take it like a man!
EXPERT HIERRO: Kazan does not specialize in Hierro, but it is a quality of his body he makes use of and benefits from. He has a very rough understanding of how Hierro works which makes it difficult for him to predict the amount of damage he'll take when blocking an attack, but his Hierro is generally quite strong, though it's not the strongest or even close to that. Nevertheless his Iron Skin is in the league of many high class Arrancar, capable of blocking most blades barehanded unless they have immense force behind them.
DISCORDIA PULSE: When facing those who rely 'too much' on energy based capabilities, Kazan uses this skill; with it he releases a large spiral projectile of transparent Hollow reiatsu. Everything inside of it appears grey until no longer in contact with it. The pulse has a significant effect on reiatsu based attacks, projectiles, structures, and substance of any kind. It weakens these things by scattering the energy they use beyond their ability to hold, essentially disintegrating forces such as kido or bala. It's also used to dampen the effects of any reiatsu driven enhancements as well. However, Discordia cannot completely negate anything, and will have a reduced effect on powerful reiatsu or reiatsu projected by a much stronger enemy.
PHYSICAL PESQUISA: Kazan can't really feel a person's spiritual power, and only gets a vague idea of their spiritual pressure based on what they exude. However he does have the natural sense of pesquisa - he just uses it differently. Kazan can release small pulses of his reiatsu through the ground or objects he's touching to 'feel' the location and shape of things around him within sixty feet. It's a short ranged sensory move quite similar to sonar, and while good for finding out where a foe is hiding, it's also useless in determining the actual spiritual power of enemies.
MASTER REGENERATION: Like most natural Arrancar Kazan retains his high speed regeneration, and didn't give it up for 'more' power either. Generally his regeneration works at a pace too slow to be noticed by the untrained eye, but by forcibly discharging reiryoku into this biological process, Kazan achieves swift regeneration capable of mending huge lacerations and growing back limbs. It is quite easy for him to use and he is capable of readily replenishing his blood supply with it, something he ends up having to do quite often. The length of time it takes to heal normally is usually days, but through this 'forced' regeneration Kazan can do it in seconds. Can't be used if he's exhausted.
PERFECTED STRENGTH: This is what Kazan lives for; the raw, brute strength of his body can demolish skyscrapers and beat enemies into pulpy, vaguely organic remains of what they once were. He commands a level of physical strength that one can only attain through sacrifice - he has abandoned reiatsu based offense completely, and instead devoted that spiritual power to empowering his body far beyond what anyone else would even consider. There is no level of defense that guarantees his blows will not break through; Revenger commands master-like strength but could be seen as more crude, though just as massive. He can lift innumerable tons, disfigure steel walls as if they were tin foil, and punches hard enough to shatter a skull.
NOVICE AGILITY: Kazan can't use Sonido, obviously limiting his mastery of agility; however, the raw muscular power of his legs does propel him quickly, and it's nothing to take lightly. He punches insanely fast but can't cross a large distance in a short amount of time, making it easy for him to be picked off at a range. Essentially the speed of his attacks is quite quick but all other forms of speed-dependent movement are what you would expect for a novice of his level.
NOVICE PERCEPTION: Unable to really feel spiritual pressure beyond a modicom of it's most basic properties, Kazan doesn't really try to sense reiatsu and wouldn't be very good at it even if he tried. His ability to discern the properties of abilities is limited - he just lobs Discordia at them and charges forward, unaware of the enemy he speeds toward is stronger or weaker than him.
NOVICE SPIRITUAL CONTROL: Kazan can't really use cero and naturally has a great difficulty in wielding any kind of spiritual technique. His mastery over reiatsu is poor, as is his control over even his own spiritual pressure, though he is capable of simple techniques and applications of it. However he generally only uses this as a countermeasure to his enemy's spiritual offense, as the spiritual techniques he wields rare as they are do no damage whatsoever.