Post by ISAAC ACHILLES on Dec 30, 2013 17:41:11 GMT -5
SKILLS;HIGH SPIRITUAL POWER| Isaac's potential is huge. While some people may have trained thoroughly to obtain a high spiritual power, Isaac was seemingly born with it. Throughout his life, Isaac has displayed a marvelously large amount of spiritual power which only grew with his age, and has now stabilized to some extent. Isaac's spiritual power does not just take form in an aura, rather so it takes form in his eyes, which glisten a red color when in heavy use of his reiatsu. On the same note, his reiatsu in appearance in akin to blood, bleeding out of him and swimming lazily in the air, without much static and is easily misplaced for simply being mist.
MASTERED WEAPON USE| Because of the nature of Isaac's spiritual weapon, he has always had to be incredibly proficient and deadly with his weapons. This means that he has avoided other aspects of fighting on purpose to be better at using his weapon, which requires the perfected weapon use that he had attained with the mastery of his quincy weapon. However he has not mastered anything outside of his quincy weapon, as his studies have stunted any sort of attempt at learning anything outside of curved blades and short-swords.
HAND-TO-HAND NOVICE| Isaac has never, and probably will never, focus on using Hand-to-Hand. It has never come to mind when fighting that maybe landing a punch would be better then slicing someone in half with a blade. Isaac can barely street-fight, which is something considering he is naturally more durable and stronger then non-spiritual Humans.
AGILITY EXPERT| The nature of Isaac's fighting style requires him to be as quick and as agile as an Olympic acrobat. His power over agility was never really trained for, much rather it came in a package with the use of his weapon, which becomes rather ineffective if he was to stand still. Isaac did put some training into agility through stepping and jumping later-on once he had perfected the use of his weapon, which contributes to his agility mastery.
SPIRITUAL CONTROL PRACTITIONER| Isaac's only trait that he was actively taught was spiritual control. This was through what little time his father gave him, in that he learned to properly control his large spiritual power as to not deter his family, friends, and bring hollows near it. While it is largely unmastered, it is a starting place for something that could be considered his weakest attribute.
PERCEPTION EXPERT| Isaac's third borne trait with his weapon was that he needed to keep track of where the blades were going and when they would go to that area. This had already begun to train him in perception mastery when he was learning how to perfect his quincy weapon, however he did take up training - along with agility - immediately after. Isaac has almost a 360 degree bubble around him, which indicates when there is something within that range. Either through a shift in air, sound, you name it, it is a seemingly inhuman effect, along with his incredible ability to spot most differences even in the absolute slightest and pick the pure-white blades which make up his quincy weapon out of a snowbank.
QUINCY TECHNIQUES;
BEDAUERN (REGRET)| Bedauern is the name of Isaac's quincy cross, and it's appearance. Firstmost, Isaac's quincy cross is what could be considered a rosary. The gems which make up the length of the necklace are pitch black, made up of what would appear to be pearls of some sort. The cross itself retains a heavily-christian theme, the only difference being the hole in the very middle, in the area where the lines connect to make the cross. Beduaren, upon being activated, becomes four blades which are roughly the size of an average hand axe. Each blade has no guard, instead it is simply a hilt and a long curved blade. These blades are made to be perfectly aerodynamic, making it possible to throw them out in a spinning motion and make them go out as far as the user wants, and then return with the same power, acting in a similar way to a yo-yo. The downside to this is that there always has to be two blades actively in the air to keep up a tempo, which increases over the course of a fight, and holding these four blades at once is nearly impossible. To counter-act this, upon activating Bedauern, two blades are already in the air infront of Isaac, allowing for him to pick them up and toss them simultaneously, to which his second set of blades comes immediately upon release in either hand, giving the illusion that he had not thrown them at all.HEILIG PFEIL (HOLY ARROW)| Bedauern's Heilig Pfeil is unique in it's way that it incorperates a weapon-style quincy weapon with the idea behind a bow-style quincy weapon. By infusing his next thrown blade with reishi, the blade becomes nigh impossible to stop, and incredibly powerful. In itself, it's power is enough to decimate an entire body if it was to strike, as the energy itself creates a sort-of spear head effect to the already incredibly sharp spinning-motion, allowing it to rend into and through people with relative ease.
RUCKKEHR HEILIG PFEIL (RETURNING HOLY ARROW)| On the off-chance that somebody is sturdy enough to not be sliced clean through with Beduaren, this technique comes into handy. Regardless of it's position within the body, by utilizing the energy already within any number of blades, Isaac can instantly free them from all surfaces, making it as sharp as it would be if it was a Heilig Pfeil. This also does not require sight of the blade, however it is to be used with caution considering that it comes towards the hand, from where, however, it does not tell.
GROßE BLUTENBLATT HEILIG PFEIL (GREAT PETAL HOLY ARROW)| Great Petal Holy Arrow is what could be considered a 'finisher'. By catching all the blades and condensing energy into each one of them, all the while causing them to go into suspended animation infront of him (each blade pointing out in either direction; up, down, left and right), Isaac makes up what could be considered a huge and incredibly dense quincy arrow. This arrow is made by all of the blades releasing the aforementioned energy into the empty area between every blade, making up an instantaneous blast of reishi in the form of a tree-sized lance-esque form. This lance can easily cleave through everything, and nothing much can stop it outside of something of equal power. It holds no explosive damage, however it's practical use would be to decimate an entire battle-field, as it's size, power and speed outmatch even a Gran Rey Cero. The downside to this is that the blades return to the form of a Quincy cross, and are forced to be recharged to be released again, and it's incredibly straining on the body and the soul, considering the force when it's shot alone could easily shatter every bone in Isaac's body if he was not careful, and it is incredibly costly to cast in general.
HIRENKYAKU| Isaac's Hirenkyaku, while largely indifferent from his peers, is a distinct step, and not one to take for average. Isaac has mastered the use of it, from creating platforms of reishi to ride on, to even silencing his step entirely and making it so that using it does not even make a flutter of his visage. However Isaac is largely underpowered in the long-range jumps, as his mastery lies in quick jumps that aren't much farther then ten meters.
NON-QUINCY TECHNIQUES;
BAITING WIND| Baiting Wind is the use of the element of wind and incorporating it with the use of slashes. By condensing spiritual particles into a very dense area around either the thin of a blade's edge, the side of a hand, or the heel, the user of Baiting Wind can 'bait' the wind into the blade, condensing it into a heavy and sharp thin of energy, which can be released outwards in a destructive motion. Baiting Wind does not cut if it released first before coming into contact with something, for it dulls on it's way to the object in question and instead releases the energy into the object, which can easily destroy sides of buildings if enough energy was put into it, let alone human bodies. However if it is not released, it acts as an incredibly sharp edge, and with the friction it releases, nearly "melts" through the object it touches, tempering it with incredible heat from the friction before rending through the softened material.