Post by Trael Enyal on Jan 26, 2014 12:32:38 GMT -5
[Combat Capabilities]
[GREAT SPIRITUAL PRESSURE]
Room for improvement, that's the key phrase here. After spending what seemed like an eternity- which is somewhat of an exaggeration of around a century or so of devouring other weaker Hollows for the sole purpose of maintaining her own survivability, the moment Trael shed her mask was definitely of great importance to her. However, due to her little knowledge of her own species, her own abilities and capabilities, and how she functions as a whole, her progress from this point on is little, but there's no denying her capabilities to ascend further.
[SPIRITUAL CONTROL]: Practitioner
Despite having little to no knowledge at all regarding the control of her spiritual presence and powers, she has mastered the usage of her cero, though she hardly ever uses it in the first place. Her reiatsu often spirals out of control if she loses her focus, often taking the form of an icy cold blizzard blue light, emitted from around her body. Her powers, although still lacking if compared to that of a full fledged Espada, proves her worth and future capabilities if she were to keep on honing it.
[HAND-TO-HAND]: Practitioner
By no means would anyone ever consider this to be her forte. For the time being, if she is left without a weapon, her lack of street smarts stumps her movements indefinitely. Again, there is much room for improvement, but until then..
[WEAPON USER]: Expert
Specifically, long ranged weapons, such as her bow, but she isn't a throw-over either when it comes to her swordsmanship. During the time while she was still alive, her marksmanship proved to be unmatched, and perhaps with a little more training and additional techniques being implemented into her rather unorthodox arsenal of tricks, the same status may very well apply to her in this life as well.
[AGILITY]: Expert
Movement is a must, especially in the midst of a heated battle. This is without a doubt, one of her priorities. Trael is somewhat skilled in unorthodox movements such as free running and parkour, and perhaps there are ways for her to make good use of it, but as she progressively hones her skills into more advanced stages, there's no telling what she could achieve with her speed and stealth combinations.
[ENHANCED STRENGTH]
Compared to your average Arrancar, Trael's strength isn't all that remarkable, nor does she actually give much of a damn about it. She does possess enough strength to lift up a full grown adult with ease, or when pushed to its limits, maybe even lift up a small car, but why do that when you have the convenience of sniping people from afar?
[PERCEPTION]: Novice
No knowledge, no experience, zero understanding; pretty much everything you'd expect from a complete newbie. Simply put, if three of the most powerful people with the most notable reiatsu played hide and seek with her and she was it, she'd still lose.
[Combat Techniques]
[CERO]
Pure destructive force right here, in the form of an energy beam. With this being one of the first techniques that Trael has mastered, her unorthodox style of initiating the move stems from her flipping someone off, right before pointing either of her middle fingers toward the direction in which she chooses to fire. The damage varies from how far the target's distance is from her launching point, but generally speaking, severe injuries are a definite.
[BALA]
Its fast, but significantly less deadlier than a normal cero. The usage of this technique falls on a case-by-case basis, but normally, this is used as a warning shot or to serve as a distraction more than an offensive maneuver, but you can't really tell what she's going to do with it until she actually does it.
[HIERRO]
The hardened exoskeleton of an Arrancar, so to speak. Perks include not cutting yourself with a knife, zero papercuts and much more. But seriously, though Trael's hierro isn't as strong as some other Arrancars, it is still powerful enough to protect her from the normal swing of a zanpaktou.
[SONIDO]
You really can't stress how important this ability is for Trael. As someone who relies heavily on ranged combat, acquiring distance between her and her foe is a definite must, and this is the fastest way of doing so. "Blink, and you'll miss me."
[SHADOW'S MIST]
A unique ability that temporarily masks Trael's physical presence. Her entire body is concealed from head to toe, leaving nothing but an occasional refraction of light if viewed at the right angle.
[MIRROR IMAGE]
With this ability, Trael is able to create up to 5 illusions of herself. Those illusions retain her physical appearance, and are able to actually perform minor tasks. They cannot attack nor use any of her other abilities, however.
[SHE ICY]
Basically, this allows Trael to create objects or obstacles made of ice whenever it is she pleases, wherever it is she pleases, so long as she is actually able to see the spot in which her creation should manifest. The functions of each object should be logical, as there is no way that a flamethrower made of ice is able to shoot flames, etc.
[NO MORE BLUES]
Having blue skin isn't exactly a trait that she'd prefer if she were to venture out into the human world. It stands out way too much, and kids often pointed out that she's a Smurf, so that's a no no. Thankfully, there is this ability that allows her to mimic the looks of anyone and everyone she's ever come across. All she needs is a good look at the person, whether in the form of a photograph or whatever else, and the next thing you know, you might be staring at them in the face.
Often times, however, Trael's usage of this ability comes in the form of her old self. Being yourself is more fun, after all.
[Resurrección]
[ZANPAKTOU - LLUVIA RELUCIENTE]
Unlike most Arrancars whom prefer short-ranged combat, Trael's own zanpaktou, going by the name of 'Shimmering Rain', takes the form of a large, custom crafted bow made by the remnants of her enemies, no matter the species. Depending on each person's perception, the bow may appear in different colors, but it is predominantly black. Though she often carries along a quiver full of custom made arrows, the bow itself does not require any, as she is able to form arrow-like projectiles with her spiritual energy.
[RESURRECCION FORM]
"Showtime, Lluvia Relucicente."If there's ever three words that you wouldn't want to hear coming from this chick, it would be the words mentioned above. Once uttered, Trael shoots two of what seems to be unusual projectiles up into the sky before promptly returning to their owner, embedding themselves on either side of her frontal lobe. The transformation process begins with a spark of white mist, chilling to the touch, blasts out in every direction, temporarily obstructing both the view and the spiritual presence of the Arrancar.
Once the mist clears and everything finally returns to the way it was before, Trael's new form speaks for itself.
While a large part of her humanoid form is retained, her appearance has been altered to become more demonic if anything. Leathery bat-like wings, demonic horns, clawed fingers, sharpened canines, raven hair, you name it. The new scantily clad form of the blue-skinned Arrancar would definitely capture all the focus wherever she is, and that's when she's the most dangerous. Armed with a pair of throwing daggers that are capable of returning to their owner upon will, short ranged combat, long ranged combat, it doesn't matter. She'll kill you anyway before you can blink.
[COMBAT ABILITIES]
[ENHANCED HIERRO]
A definite boost compared to her normal form. With her focus on melee combat being more apparent, its only natural for the Arrancar's exoskeleton- which is essentially her skin, to toughen up, greatly improving on her defensive capabilities. Those of equal ranked spiritual prowess might find it a troublesome task to damage her, much less those of lower rankings.
[FROST ARMOR]
Basically an enhancement to her already strengthened hierro, skin to skin contact isn't recommended for those who do not wish to end up with their limbs frozen solid. It is sort of funny because this ability actually came about during the time where she hasn't figured out the ways of controlling her own powers. Of course, there are times where she'd voluntarily switch this ability off, but when it comes to combat, Trael's not someone who makes mistakes that easily, even if she were to underestimate her opponents.
[VENGEANCE IS KEY]
Trael's primary defensive cum offensive maneuver relies solely on the offensive capabilities of her enemies. A rather unorthodox ability that matches her unorthodox personality, the Arrancar has to first form a link between her target and herself by touch. She would then willingly take the full brunt of an attack, and whether or not she suffers any substantial damage despite her hierro's protection, the target whom she had linked will take twice the damage dealt, be it the one who attacked her, or be it someone else.
The only visible point of the established connection is the Mark of Vengeance created on the spot where the link is first created. And like most of her other abilities, she could choose to call it off whenever she wishes.