Post by strider on Dec 3, 2013 15:41:17 GMT -5
Skills
Here on the Slashing Opera, a character’s ability to fight is determined not only by their spiritual power, but also by their skills. Skills are what your character is good at, what makes them unique and what makes them dangerous. We have a list of skills below that, while not all mandatory, are what we expect for characters. Not all apply to every character, of course. Additionally, members can create custom skills for their characters. When applying for a custom skill to have, just write it out like you would a normal skill.
When posting your skill level, you must choose one of five tiers for it: Novice, Practitioner, Expert, Master, or Perfected.
Novice: This tier of skill is very immature. A character is still learning the basics, and would have a hard time winning a fight without a little luck.
Practitioner: This tier means that the character has learned the basics well enough to fight in combat. This is where the learning of techniques also begins, as the basics have been mastered.
Expert: Reaching the expert tier means that a character is a professional in their skill. They know a good range of techniques and have the basics down well enough that they can counter most situations.
Masters: Mastering a skill is hard but worthwhile. A master knows a series of techniques or he knows enough of the basics that he can handle any situation. Additionally, masters often have a deep knowledge of how other skills work, or how opposing talents work, in order to perfectly counter.
Perfected: Perfecting a skill is nearly impossible, but the payoff is tremendous. Only those dedicated in their skill can hope to perfect it, and thus achieve feats that cannot be replicated by even masters of arts. A canon example of this would be Sui-Feng or Yoruichi, and their divine control over agility. Perfecting a skill often causes others to suffer due to the focus in that one skill.
Spiritual power rarely impacts a skill level, so a character with low spiritual power could be a master hand-to-hand fighter, and a character with immense spiritual power can be a novice in weapon play. Additionally, you must write out a blurb for your character and that particular skill, justifying their talents. An example would be:EXPERT WEAPON USE: Joe Dirt has lived for ten billion years and has mastered every weapon mankind has ever created. He has a fancy for guns and knives, both of which he wields precisely and without fail. He's even been able to shoot the wings off of a fly.The list of skills provided by us is as follows.
WEAPON USE: The ability of your character to use weapons. Make sure to specify if they use only a single weapon, or if they use a variety of them.
HAND-TO-HAND: The ability of a character to fight with their bodies.
AGILITY: How agile a character is, including how fast they are. This includes shunpo and sonido talent.
SPIRITUAL CONTROL: The character’s control over their spiritual power. This impacts how skillful they are with things like kidou, cero, and ginto use, as well as hiding spiritual power.
PERCEPTION: This is the character’s perception during combat. If you have a smarter character, they can likely tell what an ability can do by seeing it once. This also affects their ability to sense reiatsu of others.